![]() Decides to trick the mountain bridge from going back to sleep. The next day Shay repeats his daily tasks but decides, while on the runaway train. The activities are Runaway Train, Massive Avalanche full of ice cream, Unknown Entity on Ship and a Mayday signal Friendship Circle. Afterwards Shay then does his daily activities. You start by having breakfast which apparently is boring for Shay to eat. You are awoken by mum to do your daily tasks. ![]() Shay Story: When you first start playing Shay’s story. I will briefly explain Shay and Vella story sides. You can play Shay or Vella of their Act 1 story. In order to help Shay with repairing the Hexbot. Halfway through Act 2 when you need to find out with Vella the right Hexbot code from Shay’s family photo. You then in Act 2 have to progress with both Shay and Vella story for it to correspond with the story progression by switching back and fourth to make the story continue. The game is broken into Act stages and you can play Vella and Shay side story until you reach the point of Act 2. Also to progress through the story, you need to talk with each person and question or answer there questions for them. That will be highlighted when holding an inventory item, to interact it with it. Or when you take something out of the inventory to interact with the dotted circle interaction. Where you click around on things that have a dotted circle. sending Vella back to the main room and shoot the laser?īecause Vella only fails firing the laser if the power is out on Shay's ship and things aren't done in order - this resets everything, INCLUDING the power source for the laser, go back around the column in the power room and turn it back on.This is a point & click interactive game. switch back to Shay on bridge and activate Grabbin' Garry and finally, 5. reconfigured the bot on Vella's side to "play the harp" and tickle the navi-bot, before you 4. re-configured the bot playing the harp and put him back on drum-playing duties, 3. had powered up the laser back on Shay's side (go back to the power room), 2. Ok, did you do the things in order? After it reset, did you make sure that you 1. Originally posted by Wayfinder:Even better: If you don't note down the wire positions on the Safety Wave/Drum pattern from the scorch marks before you make the Hexipal/Hexigal tickle the nav-bot, you seem to end up in an unwinnable state! The ships are grabbed, I've tried unsuccessfully activating the death ray, banged my head in every way against this game trying to get access to that scorched robotic hexagon again. I've read that the tickle puzzle resets after activating the grabbing arms and puts the safety hexigal back in the corridor, but that isn't the case for me. Sure, I'll need to do more rewiring but that's only aminor inconvenience. No problem, I think, I'll just go back and pick the bot back up. ![]() In my case, I realised that I needed Vella's pattern marked out by the scorch marks AFTER I had solved the tickle puzzle. Once you leave the room with the nav-bot being tickled, Vella will refuse to re-enter it and say "I don't wanna go in while Hope's in there she might make the connection between me and the tickle-bot". Then you just follow the symbols on the specific photo/book page.Įven better: If you don't note down the wire positions on the Safety Wave/Drum pattern from the scorch marks before you make the Hexipal/Hexigal tickle the nav-bot, you seem to end up in an unwinnable state! This means you now how the layout of your hexigal. The last row of symbols is your THIRD and last wire, going from point 1 to point 5. The second row of symbols is your SECOND wire, going from point 5 to point 3. The top row is your FIRST wire, going from point 6 to point 2. You want to know the layout our your specific hexigal? Follow these instructions.ġ ) From the top point, number the points going clockwiseĢ ) Put the first wire from point 6 to point 2 (so it goes across)ģ ) Put the second wire from point 5 to point 3 (so it goes parallel with the above wire)Ĥ ) Put the last wire from point 1 to point 5 (so it goes straight down)Īfter you've done stick the robot in the hexagonal space by Vella's sister. You can either note them down or screenshot them. You should've noted down the symbols from the family photo in the control room on Vella's side and then the symbols from the book in the first lower part of Alex's ship on Shay's side. The position for the wire for Vella at first is laid out by the scorch marks and even colour coded. You just needed to note down the wire positions from Vella's side when the hexigal was swinging the torch.
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